- Playing video games excessively damages the marriage relationship.
- The spouse that plays video games.
- To help the married video gamer to not play so excessively.
- Ethos: This argument used many sources from scholarly research articles that hold a lot of authority. There were studies cited from BYU that had researched the effects of video games on relationships as well as an article that was published in The American Journal of Family Therapy. Quoting and citing from this articles gave the argument a lot more weight as to what was being said.
Logos: As well as authority, the paper took on a very logical stance. There was listed the types of situations where excessive gaming takes place, how it starts, and the consequences of playing too much. It talks about how a gamer that plays excessively will neglect his/her spouse and that will cause problems in the relationship, which logically, it would.
Sufficient: I think this argument just skimmed the surface. It made good points that were valid and for some people it might be enough. But there is more out there. More points could have been made. Narrower arguments could have been brought up to meet the needs of a narrower audience. These things would be more persuasive for the audience.
Typical: The writing is typical for the audience and brings up valid points. Both the gaming spouse and non-gaming spouse would be able to understand all of the terms and situations that the paper covers.
- Effective: The paper was generally effective. The logic was clear and solid as well as the sources. The trick would just be to keep the gamer addict reading and keeping an open mind. The gamer might feel the argument doesn't quite relate to him/her specifically enough. Other than that, I think it was effective.
Paper A: Married with Games – Devon Dewey